Interactive Online Learning

The Faculty of Science and Engineering has embraced the innovative use of interactive online media to provide students the opportunity to engage in meaningful learning experiences. Learning objects including simulations, video demonstrations, custom designed online activities and 360o virtual experiences that offer students greater access and control over when and how they engage in learning, increase student engagement in class and provide an equitable alternative in case physical attendance is not possible.
Explore some of the many interactive learning objects, developed by the SAE Faculty Learning Engagement Team (SAE-FLET) as part of their Learning Media Grant initiative.
Faculty Learning Engagement Team
Senior Learning Media Developer
Madelon Heperi
Lead Learning Engagement Developer
Diana Maria Taylor (neè Przybysz)
School of Civil and Mechanical Engineering (CME)
Pre-laboratory online modules
The following pre-laboratory modules are designed to provide students with consistent laboratory demonstrations and equitable access to increase their preparedness for laboratory tasks. The modules guide students through a learning sequence that focuses on developing underpinning knowledge, procedure and technique of conducting laboratory experiments.
Energy Conservation in a Venturi Nozzle
Team: Julien Cisonni, Ranjan Sarukkalige, Tony Lucey, Hamideh Kazemi, Madelon Heperi and Diana Taylor
Use within Curtin University under Part VB of the Copyright Act 1969 (the Act)
Team: Julien Cisonni, Ranjan Sarukkalige, Tony Lucey, Hamideh Kazemi, Madelon Heperi and Diana Taylor
Use within Curtin University under Part VB of the Copyright Act 1969 (the Act)
Team: Alokesh Pramanik, Roger Dong, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
Team: Alokesh Pramanik, Roger Dong, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
School of Molecular and Life Sciences (MLS)
Simulations allow students to adopt the role of a professional and engage in problem solving and decision-making process that results in authentic outcomes. Furthermore, advancements in 360o virtual reality technology is enabling students to access locations that would otherwise be limited or restricted.
Hidden Evidence: an investigation game
Team: Simon Lewis, Georgina Sauzier, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
Chemistry Precinct (virtual induction)
Team: Chemistry, Madelon Heperi and Diana Taylor
(Launching late 2020)
WA School of Mines: Minerals, Energy and Chemical Engineering (MECE)
Pre-laboratory online modules
The following five pre-laboratory modules are run concurrently with rotating student groups on a fortnightly basis, to ensure students are adequately prepared prior to attending a lecture, pre-laboratory activities have been developed for each experiment. Following a template of safety, experiment setup and procedure; students are provided with highly interactive, low content activities to ensure they are ready to conduct a set experiment.
Team: Milin Shah, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
Team: Milin Shah, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
Team: Milin Shah, Madelon Heperi and Diana Taylor
Use within Curtin University under Part VB of the Copyright Act 1969 (the Act)
Team: Milin Shah, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
Team: Milin Shah, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
360o virtual reality technology
Advancements in 360o virtual reality technology is enabling students to access locations that would otherwise be limited or restricted. The following immersive learning environments guide students through learning sequences that aid knowledge construction and skills development.
Working on the Mines (360o VR)
Team: Hyong Doo Jang, Laurence Dyer, Sonia Ferns, Madelon Heperi and Diana Taylor in collaboration with Kalgoorlie Consolidated Gold Mines (KCGM) and Minerals Council Australia
(Launching in 2021)
Corrosion Chemistry – Virtual lab
Team: Kod Pojtanabuntoeng, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)
School of Earth and Planetary Sciences (EPS)
Field trips are an essential part of practicing and applying conceptual and technical knowledge however, access and availability to trips may result in an inequity across students. The following virtual learning experience guides students through learning sequences that aid knowledge construction and skills development. The second project is an example of how animation aids in developing a mental model of the inner workings of the earth where it’s not possible for humans to visit.
Geology Virtual Field Experience
Team: Nick Timms, Katy Evans, Madelon Heperi and Diana Taylor
(Launching in Semester 1, 2021)
Creative Commons (CC BY-NC-ND 3.0 AU)
Team: Robert Madden, Madelon Heperi and Diana Taylor
Creative Commons (CC BY-NC-ND 3.0 AU)